Sondre Agledahl


Hi, Sondre (colonelsalt) here. ROM hacker, programmer, gamedev hobbyist, etc.
If you've come to discuss or find out more about Pokémon FireRed: Rocket Edition, join us on Discord, or check out the official Pokécommunity thread.
For professional/recruitment visitors, see my games portfolio below. I'm currently a software engineer at Amazon in London, making interactive infographics for Alexa. Reach out via email or LinkedIn.
Games showcase
Click game to see details
Pokémon FireRed: Rocket Edition
Game Boy Advance ROM Hack | RPG

- Solo spare time project - programming, level design and writing
- Written in decompiled Pokémon scripting language + ARM assembly (THUMB instruction set)
- Awarded Hack of the Month March 2016 and Best Progressing Hack of 2016 at the Pokécommunity forums
- Featuring 8-12 hours of original gameplay, including branching sidequests and a morality system
Cylinder Battle
Unity | Platformer / Action

- Finalist game for 2018 Rising Star competition, highest-ranked in competition's second round
- Dynamically splitting and rotating split-screen
- Complete AI navigation system with different enemy behaviours
- Dynamic tutorial system and persistent achievements
Chrono Crack
Unity | Action/Puzzle
- Winning submission for 2018 Escape Studios Game Jam
- Solo programmer in team of 5; Unity game built from scratch in 24 hours
- Time travelling mechanic driven by C# event system
Sweet Halloween
Unity | Puzzle

- Programming freelance project developed for Innotech LLC; expanded and improved upon existing C# codebase
- Created new randomised daily challenge game mode with persistent state
- Developed 3 new game modes, 6 new bubble types and 1 new powerup
Groovy Bounce Adventures
Unity | Arcade/action

- Solo programming project for the 2017 Rising Star competition
- Dynamically resizing characters and a naturally scaling difficulty progression
- Four different types of powerups, each with unique gameplay mechanics