Sondre Agledahl

Video game portfolio

Sweet Halloween

Development time: 3 weeks (June 2017)
Development tools: Unity / C#
Project type: Freelance programming work (Innotech LLC.)
Platform: Web, Android & iOS


Gameplay screenshots showing some of the new bubble types I implemented (lightning, black hole, glass, wood, steel and transparent), the new "word of the day" challenge, in-game shop and game modes.