Sondre Agledahl

Video game portfolio

Curriculum Vitae

Relevant work experience

July-September 2018
Software engineering intern, Amazon (London, UK)
  • Developed new internal REST service for creating and editing presentation themes for Alexa on the Echo Show device family.
  • Created React-based web app for non-engineering designers to easily interact with service without programming knowledge.
June 2017
Freelance games programmer, Innotech LLC. (London, UK)
  • Developed upon existing Unity-based match-three mobile puzzle game, single-handedly implementing many new features and game modes.
June 2017-Present
Microsoft Student Partner, Microsoft (London, UK)
Sept 2017-April 2018
Computer Science lab mentor, University College London (London, UK)
  • Tutoring first-year computer science students in programming (C, Haskell, Java) every week.


University College London (London, UK)
MEng Computer Science, September 2016 – present
  • Game development director at UCL Tech Society: Organised and led PixelJam, university's first 24-hour game jam, with sponsorships from Microsoft, Unity and Studio Gobo
  • Created space shooter game controlled by the accelerometer on Arduino microcontroller in C
  • Developed cross-platform medical application with Xamarin/C# for client at University College Hospital
Senja VGS (Finnsnes, Norway)
International Baccalaureate Diploma Programme, August 2014 – May 2016
  • Received distinction for highest IB score ever awarded in Northern Norway (42)
  • Founded and led a programming tutoring group, in which I taught programming and game development through Python (including through the use of the PyGame framework)

Extracurriculars and other distinctions

  • As part of Aardvark Swift’s Rising Star 2017 competition scored among the best internationally in C++ development test and passed to competition’s second round.
  • Received “Funniest Hack” award alongside my three teammates at the Porticode UCL hackathon in 2016 for creating JavaScript-based browser game